Raid Vessels, dig up Treasure, and capture Ports. After 15 turns, the captain with the most
Domain Points rules the seas. Play solo against bots, or send friends a link and play together.
Start a game
How to play
Goal: the most Domain Points (DP) after 15 turns wins. DP come from Ports you hold,
your Captains and Ships, 1 per Crew, 1 per 10 gold, and card abilities.
Each turn one Map card per player is flipped. You send your ship to one of them,
or to your Home Port to repair, store gold safely, and buy Crew, Captains, Ships and Action cards.
Vessels: roll a d12 plus bonuses, meeting their Health to defeat them for gold — miss and they hit you.
Treasure: roll to find it for gold. Ports: capture and keep them for DP and/or gold;
Bribe Ports are bought instead of fought.
Share a card with another captain and you fight a Skirmish first
(a Bribe Port goes to a Bidding War instead).
At 0 HP you're sunk: the gold on your ship goes to the bank. Store it at Home Port to keep it safe.